Like so many other open-world games, though, City struggled to balance a consistent story with the freedom to explore. With a few design tweaks, it introduced the subtle but fascinating theme that Batman wasn’t just morally ambiguous he was a complete monster. The sequel, Arkham City, gave players far more of the series’ best features. You were in a full-fledged martial arts battle (loosely) inspired by comic genius Grant Morrison, you controlled the outcome, and you looked great doing it. Its stylish brawling and methodical stealth sequences required real skill, but the outsized rewards - a complicated array of gadgets and fighting moves that broke the laws of physics - made you feel like you were doing more than just pressing buttons. But sometimes, a “cinematic” game can truly capture the feeling of being inside an epic spectacle, and one of the best examples is the 2009 Batman: Arkham Asylum. The first one is the D30 Armor, with military and sports applications, capable of absorbing all kinds of hard impacts. If that is worn on top of Level IV Spartan Armor plates, which will take care of knife attacks and gunshots the wearer will be just as protected as Nolan's Bruce Wayne ever was.Big-name games are sometimes criticized for feeling too much like Hollywood blockbusters. Nothing out there can combine the flexibility and resistance of the fictional Nomex Survival Suit for Advanced Infantry from Batman Begins but a combination of two types of protection can serve as a proper replacement. RELATED: 5 Gadgets We Want Robert Pattinson's Batman To Use ($ 5 We Don't) All in all, however, the character's armament in Christopher Nolan's Dark Knight Trilogy is the one that is most reminiscent of today's technology. The Batsuit has undergone quite the evolution since Bob Kane first drew the character - from a nearly comedic jumpsuit to the futuristic armor that Ben Affleck's version uses in his fight against Superman in Batman vs.
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